Meta will soon be testing the selling of commercialized items in Horizon Worlds. It plans to give access to its unique monetization tools to only a “handful” of creators, in order to experiment purchase of commodities across the Metaverse.
Meta’s recent blog post mentions that creators will be incentivized into building assets that can be traded for money. This is being done to drive an economy inside Horizon Worlds, with players being able to purchase commodities in the virtual world. The creators themselves will be able to “make a living”, according to Meta, while the company benefits from expanding its virtual platform in terms of commodifying. Earlier Meta also said that it will be providing VR developer training programs and $500,000 rewards for creators who participate in exclusive competitions and bootcamps in order to expatiate development within the Metaverse.
The buying and selling of “digital goods, services and experiences” is in exploratory stages right now as Meta tries to test commercial waters within virtual reality. As it makes use of Horizon Worlds, Meta’s VR platform with an integrated game creation system – creators will be able to build digitalized items that players would want to buy, including “paid access to a new part of the world”. It is clear that the virtual economy would differ from how the economy works in real time, so Meta intends to sample which way the winds flow when it comes to capitalization in the Metaverse.
The company has also talked about using “goal oriented monthly programs” where creators will be renumerated based on their progress at the end of every month. As for creations pertaining to Horizon Worlds, the pay structure is shaped in such a way that the creator receives the remainder of his total profits, after platforms charges and Meta Store fees are deducted. This is all part of the company’s plan to accelerate development of its VR platforms and boost commerce within the Metaverse – which apparently is the next big thing.